Post by Fishouttawater on Apr 20, 2012 20:41:03 GMT -5
Note: These are just suggestions. If your power isn't on here, that doesn't mean we'll reject it. Also, these are just guidelines; if you use something from this list, it doesn't have to be exactly like what's described here. Just be reasonable.
Biokinesis:The ability to control your genetics with your mind Examples include, but are not limited to, healing, looking as young or old as you want, or changing eye and hair color. With this ability you could avoid dying of old age.
Bone Manipulation: Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
Cryokinesis: The ability to manipulate ice, even to the point of making the room or your body temperature drop. This power grows weaker in intense heat. The user may be unaffected by extreme cold.
Density Control: Ability to increase or decrease the natural density of an object and/or one's self.
Electrokinesis: To manipulate electricity/electric appliances. In some instances discharge electricity from your fingertips.
Elemental Transmutation: The ability to alter chemical elements, changing them from one substance to another by rearranging the atomic structure. May be limited to self-transmutation.
Energy Manipulation: Includes but not limited to:
Florakinesis: Ability to manipulate plants; making them grow faster, and having them do what you want.
Geokinesis: The ability to manipulate rocks, dirt, etc with your mind.
Gyrokinesis: To control gravity, making oneself or another levitate, or to make someone or something heavier or lighter than usual.
Hydrokinesis: To manipulate water. Some variations use the moisture in the air, but this doesn't work in extreme heat.
Magnokinesis: The ability to manipulate magnetic fields and control metal.
Memory Manipulation: Ability to erase or enhance the memories of another.
Pathokinesis: Ability to read or sense the emotions and/or control the emotions or feelings of others.
Pheromone Manipulation: Ability to generate and control pheromones which may have various effects.
Photokinesis: Manipulate light, excluding sunlight.
Probability Manipulation: Ability to alter probability, causing unlikely things to happen or likely things to not happen.
Pyrokinesis: To manipulate fire, and some can use the heat in the air. Doesn't work in extreme cold, but some are unaffected by extreme heat.
Radiation Manipulation: Ability to generate, manipulate and/or have immunity to toxic radiation.
Sonokinesis: The ability to manipulate sound vibrations.
Telekinesis: The ability to move objects with one's mind.
Thermokinesis: The ability to manipulate temperature of one's body, or of a room.
Time Manipulation: Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it.
Umbrakinesis: The ability to manipulate shadows.
Weather: Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather.
Super Strength: Stronger than the average Human.
Enhanced Reflexes: Quicker reflexes and Reaction time.
Athleticism: The ability to do flips and things humans can't.
Omniscience: Ability to know anything and everything.
Enhanced Stamina: Above average endurance.
Superhuman Durability: Can take more damage than average.
Superhuman Intelligence: Intelligence far above that of a genius level.
Superhuman Tracking: Ability to track an individual or object through supernatural means
Superhuman senses: Increased sense of sight, touch, smell, hearing, and/or taste.
Superhuman Breath: Ability to inhale/exhale with superhumanly powerful strength. This can range from exhalation on par with gale force winds to inhalation on par with the power of a gravitational vortex. In some cases, freezing temperatures can also be achieved.
Superhuman Vision: Ability to see better than normally possible
Waterbreathing: Able to breathe underwater.
Dimensional Transportation: Ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations.
Electrical Transportation: Ability to travel through electrical conduits (such as power lines or telephone lines). Can enter through devices such as televisions, electrical poles or computers.
Flight: The ability to fly.
Intangibility: Ability to phase through solid matter without harm.
Levitation: Kind of like flying, only you usually just float several feet above ground.
Multi-presence: Able to be in a few places at once.
Super Speed: Faster than the average Human.
Teleportation: Teleport from place to place, sometimes in a puff of smoke or a burst of fire, or just poof in and out. This depends on the abnormal.
Wallcrawling: Ability to crawl/walk on vertical and horizontal surfaces.
Accelerated Healing: Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging.
Astral Projection: Also known as astral travel, this is the ability to separate and control one's astral body.
Astral Trapping: Ability to cause an astral projection to stay on the astral plane, usually in one specific place.
Copycat: Can copy powers of another Abnormal for a set amount of time.
Duplication: Ability to create physical duplicates of oneself.
Invisibility: Ability to render the user unseen to the naked eye.
Kinetic Absorption: Ability to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts.
Overshadow/Posession: Ability to take control and inhabit the body of an individual.
Precognition: Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from.
Psionic Blast: Ability to overload another's mind causing pain, memory loss and/or lack of consciousness
Psychic Weapons: Ability to create a weapon of psychic energy that can harm mentally and not physically.
Psychometry: Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it.
Resurrection: Ability to come back to life after being killed.(Just don't overdo it )
Alter Ego: Has an alternate personality with its own form, or just has another form, and can swap between the two.
Animal Morphing: Ability to take on animal forms. May be able to take on the abilities of the altered form.
Dopplegang: Can turn into a carbon copy of another human/Abnormal.
Elasticity: Ability to stretch, deform, expand or contract one's body into any form imaginable.
Inorganic: Ability to transform completely into an inorganic substance while retaining organic properties.
Liquification: Ability to turn partially or completely into a liquid.
Size Shifting: Ability to increase or decrease one's size.
Sublimation: Ability to transform into a gaseous, mist, or fog-like form.
Substance Mimicry: Ability to transform into any substance touched.
Acid Generation:Ability to generate acid or venom, can be manifested through touch or as a spray.
Animation: Ability to bring inanimate objects to life or to free an individual from petrification.
Animal Mimicry: Ability to take on the abilities of certain animals.
Empathy: Ability to read or sense the emotions and/or control the emotions or feelings of others.
Matter Ingestion: Ability to consume any sort of matter without any ill effects on the user.
Mediumship: Ability to see and communicate with the dead (i.e., ghosts).
Mental Projection: Ability to project one's consciousness/emotions into the astral plane, into another, or to make them real.
Omni-Linguism: Ability to understand any form of language.
Poison Generation: Ability to assault others with one or more varieties of toxins, with widely disparate effects. (Must specify effect.)
Self-Detonation: Ability to explode one's body mass and reform.
Sonic Scream: Ability to generate vocal sounds of a higher amplitude than a normal human.
Telepathy: Ability to read the thoughts of, or to mentally communicate with others.
Manipulation
Biokinesis:The ability to control your genetics with your mind Examples include, but are not limited to, healing, looking as young or old as you want, or changing eye and hair color. With this ability you could avoid dying of old age.
Bone Manipulation: Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
Cryokinesis: The ability to manipulate ice, even to the point of making the room or your body temperature drop. This power grows weaker in intense heat. The user may be unaffected by extreme cold.
Density Control: Ability to increase or decrease the natural density of an object and/or one's self.
Electrokinesis: To manipulate electricity/electric appliances. In some instances discharge electricity from your fingertips.
Elemental Transmutation: The ability to alter chemical elements, changing them from one substance to another by rearranging the atomic structure. May be limited to self-transmutation.
Energy Manipulation: Includes but not limited to:
- Concussion Beams: Ability to generate or transform various forms of energy into a "solid" or concussive beam of energy.
- Energy Blasts: Ability to expel various forms of energy from the body.
- Energy Construction: Ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy.
- Force Fields: Ability to project powerful fields of manipulated energy.
Florakinesis: Ability to manipulate plants; making them grow faster, and having them do what you want.
Geokinesis: The ability to manipulate rocks, dirt, etc with your mind.
Gyrokinesis: To control gravity, making oneself or another levitate, or to make someone or something heavier or lighter than usual.
Hydrokinesis: To manipulate water. Some variations use the moisture in the air, but this doesn't work in extreme heat.
Magnokinesis: The ability to manipulate magnetic fields and control metal.
Memory Manipulation: Ability to erase or enhance the memories of another.
Pathokinesis: Ability to read or sense the emotions and/or control the emotions or feelings of others.
Pheromone Manipulation: Ability to generate and control pheromones which may have various effects.
Photokinesis: Manipulate light, excluding sunlight.
Probability Manipulation: Ability to alter probability, causing unlikely things to happen or likely things to not happen.
Pyrokinesis: To manipulate fire, and some can use the heat in the air. Doesn't work in extreme cold, but some are unaffected by extreme heat.
Radiation Manipulation: Ability to generate, manipulate and/or have immunity to toxic radiation.
Sonokinesis: The ability to manipulate sound vibrations.
Telekinesis: The ability to move objects with one's mind.
Thermokinesis: The ability to manipulate temperature of one's body, or of a room.
Time Manipulation: Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it.
Umbrakinesis: The ability to manipulate shadows.
Weather: Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather.
Physical Enhancement
Super Strength: Stronger than the average Human.
Enhanced Reflexes: Quicker reflexes and Reaction time.
Athleticism: The ability to do flips and things humans can't.
Omniscience: Ability to know anything and everything.
Enhanced Stamina: Above average endurance.
Superhuman Durability: Can take more damage than average.
Superhuman Intelligence: Intelligence far above that of a genius level.
Superhuman Tracking: Ability to track an individual or object through supernatural means
Superhuman senses: Increased sense of sight, touch, smell, hearing, and/or taste.
Superhuman Breath: Ability to inhale/exhale with superhumanly powerful strength. This can range from exhalation on par with gale force winds to inhalation on par with the power of a gravitational vortex. In some cases, freezing temperatures can also be achieved.
Superhuman Vision: Ability to see better than normally possible
- Night Vision: Ability to see clearly in darkness.
- X-Ray Vision: Ability to see through solid matter.
- Telescopic/Microscopic Vision: Ability to magnify vision to various levels.
Waterbreathing: Able to breathe underwater.
Mobility
Dimensional Transportation: Ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations.
Electrical Transportation: Ability to travel through electrical conduits (such as power lines or telephone lines). Can enter through devices such as televisions, electrical poles or computers.
Flight: The ability to fly.
Intangibility: Ability to phase through solid matter without harm.
Levitation: Kind of like flying, only you usually just float several feet above ground.
Multi-presence: Able to be in a few places at once.
Super Speed: Faster than the average Human.
Teleportation: Teleport from place to place, sometimes in a puff of smoke or a burst of fire, or just poof in and out. This depends on the abnormal.
Wallcrawling: Ability to crawl/walk on vertical and horizontal surfaces.
Defensive
Accelerated Healing: Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging.
Astral Projection: Also known as astral travel, this is the ability to separate and control one's astral body.
Astral Trapping: Ability to cause an astral projection to stay on the astral plane, usually in one specific place.
Copycat: Can copy powers of another Abnormal for a set amount of time.
Duplication: Ability to create physical duplicates of oneself.
Invisibility: Ability to render the user unseen to the naked eye.
Kinetic Absorption: Ability to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts.
Overshadow/Posession: Ability to take control and inhabit the body of an individual.
Precognition: Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from.
Psionic Blast: Ability to overload another's mind causing pain, memory loss and/or lack of consciousness
Psychic Weapons: Ability to create a weapon of psychic energy that can harm mentally and not physically.
Psychometry: Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it.
Resurrection: Ability to come back to life after being killed.(Just don't overdo it )
Shapeshifting
Alter Ego: Has an alternate personality with its own form, or just has another form, and can swap between the two.
Animal Morphing: Ability to take on animal forms. May be able to take on the abilities of the altered form.
Dopplegang: Can turn into a carbon copy of another human/Abnormal.
Elasticity: Ability to stretch, deform, expand or contract one's body into any form imaginable.
Inorganic: Ability to transform completely into an inorganic substance while retaining organic properties.
Liquification: Ability to turn partially or completely into a liquid.
Size Shifting: Ability to increase or decrease one's size.
Sublimation: Ability to transform into a gaseous, mist, or fog-like form.
Substance Mimicry: Ability to transform into any substance touched.
Other
Acid Generation:Ability to generate acid or venom, can be manifested through touch or as a spray.
Animation: Ability to bring inanimate objects to life or to free an individual from petrification.
Animal Mimicry: Ability to take on the abilities of certain animals.
Empathy: Ability to read or sense the emotions and/or control the emotions or feelings of others.
Matter Ingestion: Ability to consume any sort of matter without any ill effects on the user.
Mediumship: Ability to see and communicate with the dead (i.e., ghosts).
Mental Projection: Ability to project one's consciousness/emotions into the astral plane, into another, or to make them real.
Omni-Linguism: Ability to understand any form of language.
Poison Generation: Ability to assault others with one or more varieties of toxins, with widely disparate effects. (Must specify effect.)
Self-Detonation: Ability to explode one's body mass and reform.
Sonic Scream: Ability to generate vocal sounds of a higher amplitude than a normal human.
Telepathy: Ability to read the thoughts of, or to mentally communicate with others.